[DATA]
DISABLE_LIGHTSINI=0

[AUDIO_VOLUME]
ENGINE_EXT = 3.6
ENGINE_INT = 1.0
-----------------------------------------------------------
[BASIC]
BRAKES_THRESHOLD=0.01
ENGINE_STALLED_RPM_THRESHOLD=1
HAZARD_LIGHTS_ENGINE_LIFE_THRESHOLD=0.001
HEADLIGHTS_ARE_HEADLIGHTS=1
HORN_AS_SIREN=0
IS_LOW_BEAM_AVAILABLE=1
LIGHT_DAMAGE_SPEED_MAX=120
LIGHT_DAMAGE_SPEED_MIN=80
STOP_LODS_ADJUSTMENT=0
TURNING_LIGHTS_REPEAT=1
----------------------------------------------------------
[BOUNCED_INTERIOR_LIGHT]
ACTIVE=0

[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.4
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7
--------------------------------------------------------------
[LIGHTING]
EMISSIVE_MULT=3
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=-0.29
INTERIOR_FAKE_UPPER_SHADOW_FADE=0.05
INTERIOR_FAKE_SHADOW_OPACITY=1.5
INTERIOR_FAKE_SHADOW_HEIGHT=0.1
INTERIOR_FAKE_SHADOW_FAGE=0.2
------------------------------------------------------------------
[SHADOWED_WHEELS]
ANGLE=12
OFFSET=0
OPACITY=0.8
WIDTH=0.15

[SHADOWED_TYRES]
ANGLE=6
OFFSET=0
OPACITY=0.8
WIDTH=0.05
EXTRA_AMBIENT_BRIGHTNESS=0.0

[TYRES_FX]
DIRT_WIDTH_K=1.1
------------------------------------------------------------------------------------------
;         BRAKES ROTORS FX
[BRAKEDISC_FX_FRONT]
WEAR_FORCE = 0.2

[BRAKEDISC_FX_REAR]
WEAR_FORCE = 0.08

[LIGHT_BRAKEDISCS]
COLOR=0
-----------------------------------------------------------------------------------------------

/////////////LIGHTS/////////////

[EMISSIVE_REVERSE_0]
NAME=reverse
COLOR=1, 1, 1, 30
LAG=0.7
SIMULATE_HEATING=3
CAST_LIGHT=1

[EMISSIVE_REVERSE_1]
NAME=Tail_Lights_part10
COLOR=1, 1, 1, 30
LAG=0.7
SIMULATE_HEATING=3
CAST_LIGHT=1

[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME=indicator_l
COLOR=50,30,00, 2
LAG=0.8
SIMULATE_HEATING=3
LOCATION=FRONT
CAST_LIGHT=3

[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME=indicator_lr
COLOR=130,40,00, 2
LAG=0.9
SIMULATE_HEATING=3
LOCATION=REAR
CAST_LIGHT=3

[EMISSIVE_TURNSIGNAL_LEFT_2]
NAME=indicator_lf
COLOR=130,40,00, 2
LAG=0.9
SIMULATE_HEATING=3
LOCATION=REAR
CAST_LIGHT=3

[EMISSIVE_TURNSIGNAL_LEFT_3]
NAME=Tail_Lights_part11
COLOR=130,40,00, 2
LAG=0.9
SIMULATE_HEATING=3
LOCATION=REAR
CAST_LIGHT=3

[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME=indicator_r
COLOR=50,30,00, 2
LAG=0.8
SIMULATE_HEATING=3
LOCATION=FRONT
CAST_LIGHT=3

[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME=indicator_rr
COLOR=130,40,00, 2
LAG=0.9
SIMULATE_HEATING=3
LOCATION=REAR
CAST_LIGHT=3

[EMISSIVE_TURNSIGNAL_RIGHT_2]
NAME=indicator_rf
COLOR=130,40,00, 2
LAG=0.9
SIMULATE_HEATING=3
LOCATION=REAR
CAST_LIGHT=3

[EMISSIVE_TURNSIGNAL_RIGHT_3]
NAME=Object030
COLOR=130,40,00, 2
LAG=0.9
SIMULATE_HEATING=3
LOCATION=REAR
CAST_LIGHT=3

[LIGHT_HEADLIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=0.2
COLOR=1, 0.85, 0.7, 3
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.2, 1
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=190
LOWBEAM_RANGE_MULT=0.8
LOWBEAM_RANGE_ONCOMING_MULT=0.4
MIRROR=0.59
MIRROR_DIRECTION=1
OFF_FADE_MULT=0.3
OFF_MIRROR=0.538526
OFF_MULT=0
OFF_POSITION=0, 0.568216, 1.74877
OFF_RANGE_MULT=0.3
POPUP_ENABLED=0
POSITION=0, 0.68, 2.1
RANGE=210
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=80
SECOND_SPOT_INTENSITY=1
SECOND_SPOT_RANGE=20
SECOND_SPOT_SHARPNESS=0.0
SECOND_SPOT_SKIP=0.0
SPECULAR_MULT=1
SPOT=65
SPOT_EDGE=0.0922464, 0.0919776, 0.09144
SPOT_EDGE_SHARPNESS=21.2
SPOT_SHARPNESS=0
SPOT_UP=0.02, 0.999847, 0



[EMISSIVE_EXTRA_A_0]
BIND_TO_HEADLIGHTS=0
NAME=Lower_Headlights_part5
COLOR=25.5,18.0,10.7, 0.25
FALLBACK_HIGHBEAM_COLOR=25.5,18.0,10.7, 0.25
FALLBACK_LOWBEAM_COLOR=25.5,18.0,10.7, 0.25
FALLBACK_HEADLIGHTS_COLOR=25.5,18.0,10.7, 0.25
LAG=0.5
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

/////////////PAINT/////////////
[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = body

[Material_CarPaint_Chameleon]
Skins = Jet Black Pearl
ChameleonColorA = #000000, 0.4
ChameleonColorB = #470044, 0.7
ChameleonExponent = 2.2
ChameleonCenter = 0.5

[Material_CarPaint_Chameleon]
Skins = Fusion Blue Pearl Metallic
ChameleonColorA = #2C355B, 0.4
ChameleonColorB = #470044, 0.7
ChameleonExponent = 2.2
ChameleonCenter = 0.5

[Material_CarPaint_Metallic]
Skins = Electric Blue Metallic
FresnelMax = 1
FresnelC = 0.15
BrightnessAdjustment = 0.7 ; compensates for ambient specular
BaseSpecularColor = 0.5, 0.2, 0
SpecularBase = 5, 80
SpecularSun = 0.1, 50
SunMultiplier = 1
ClearCoatThickness = 0.15

[Material_CarPaint_Metallic]
Skins = Ice Blue Metallic
FresnelMax = 1
FresnelC = 0.15
BrightnessAdjustment = 0.7 ; compensates for ambient specular
BaseSpecularColor = 0.5, 0.2, 0
SpecularBase = 5, 80
SpecularSun = 0.1, 50
SunMultiplier = 1
ClearCoatThickness = 0.15

[Material_CarPaint_Metallic]
Skins = Nocturne Blue Metallic
FresnelMax = 1
FresnelC = 0.15
BrightnessAdjustment = 0.7 ; compensates for ambient specular
BaseSpecularColor = 0.5, 0.2, 0
SpecularBase = 5, 80
SpecularSun = 0.1, 50
SunMultiplier = 1
ClearCoatThickness = 0.15

[Material_CarPaint_Metallic]
Skins = Parchment Silver Metallic
FresnelMax = 1
FresnelC = 0.15
BrightnessAdjustment = 0.7 ; compensates for ambient specular
BaseSpecularColor = 0.5, 0.2, 0
SpecularBase = 5, 80
SpecularSun = 0.1, 50
SunMultiplier = 1
ClearCoatThickness = 0.15

[Material_CarPaint_Metallic]
Skins = Pepper Green Metallic
FresnelMax = 1
FresnelC = 0.15
BrightnessAdjustment = 0.7 ; compensates for ambient specular
BaseSpecularColor = 0.5, 0.2, 0
SpecularBase = 5, 80
SpecularSun = 0.1, 50
SunMultiplier = 1
ClearCoatThickness = 0.15

[Material_CarPaint_Metallic]
Skins = Smoke Beige Metallic
FresnelMax = 1
FresnelC = 0.15
BrightnessAdjustment = 0.7 ; compensates for ambient specular
BaseSpecularColor = 0.5, 0.2, 0
SpecularBase = 5, 80
SpecularSun = 0.1, 50
SunMultiplier = 1
ClearCoatThickness = 0.15

[Material_CarPaint_Metallic]
Skins = Snow Silver Metallic
FresnelMax = 1
FresnelC = 0.15
BrightnessAdjustment = 0.7 ; compensates for ambient specular
BaseSpecularColor = 0.5, 0.2, 0
SpecularBase = 5, 80
SpecularSun = 0.1, 50
SunMultiplier = 1
ClearCoatThickness = 0.15

[Material_CarPaint_Metallic]
Skins = Steel Gray Metallic
FresnelMax = 1
FresnelC = 0.15
BrightnessAdjustment = 0.7 ; compensates for ambient specular
BaseSpecularColor = 0.5, 0.2, 0
SpecularBase = 5, 80
SpecularSun = 0.1, 50
SunMultiplier = 1
ClearCoatThickness = 0.15

[Material_CarPaint_Metallic]
Skins = Titan Gray Metallic
FresnelMax = 1
FresnelC = 0.15
BrightnessAdjustment = 0.7 ; compensates for ambient specular
BaseSpecularColor = 0.5, 0.2, 0
SpecularBase = 5, 80
SpecularSun = 0.1, 50
SunMultiplier = 1
ClearCoatThickness = 0.15

[INCLUDE: common/materials_glass.ini]

[Material_Glass]
Materials = windowglass
FilmIOR = 2.8

